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Fallout 4 update 1.8 certification
Fallout 4 update 1.8 certification














This new system adds an immersive way to make settlers essential, not killable, neither by the player nor non-player characters (NPC). This allows variety and complexity to be generated without causing settler lag, bloat and performance issues. Residences, Apartments, and/or Leased Utility buildings keep framerates high. Settlements can be expanded with Tenants in Horizon. Workshop Levels (progression bonuses) won't provide anything special above 15 settlers per settlement. Having 15 settlers is the current goal required to make a Successful Settlement. Settlements in Horizon are roughly balanced around having 15 people available for workers, guards, jobs, etc. 💾 Developer Note: If you plan to make lots of settlements, 15-20 settler per settlement is recommended. General recommendation for these is to expand 1 of 3 settlements and limit settler population on the other 2 to 10 and below. Settlements close together (Triangle of Death) like Sanctuary Hills, Abernathy Farm and Red Rocket Truck Stop are not recommend to expand all together. Settler population >20 settlers/settlement is not recommended, not even in vanilla FO4 and can cause settler lag. However, a high population in FO4 also harbors problems. Reaching rank 4 gives the player a new rank in Workshop Technology via mail. Workshop Population has 10 ranks and unlocks more Buildings and Foundationss. Settler population is tied to workshop progression and the player can achieve ranks in Workshop Population. Settler population can be changed anytime by using the Recruitment Station. This gives new games a chance to get a kickstart, and represents the chance of extra settlers roaming before a settlement exist.

  • the first 10 settlers recruited from Horizon stations (globally).
  • the first settler for each settlement (shares the same flag as the vanilla beacon).
  • Recruitment receives a hidden +25% chance for
  • Happiness = +0.5% for every happiness above 60% (100% happiness = +20% chance)ġ Recruitment Cycle = 24/16 hours (in-game) = 72/48 minutes (real-time) with Timescale 20/10.
  • fallout 4 update 1.8 certification

  • Workshop Level: Trading Level = +1% for every level above 1.
  • Workshop Level: Technology = +1% for every level above 1.
  • 2 available Defense for a new settler = +5%.
  • Available Water for a new settler = +10%.
  • Available Food for a new settler = +10%.
  • 30 days) and a maximum of 10 settlers can be recruited at one given time.

    fallout 4 update 1.8 certification

    Up to 30 chances can be stored at one time (i.e. Every time a settlement is visited, the recruitement system checks to see if there are any possible settlers to recruit for the local settlement. Each chance is based on different factors such as: available food/water/beds, happiness, and workshop level upgrades. Settler mission "Assault" have a high chance to rescue a settler, and settler mission "Entertainer" have a small chance to recruit a settler.Įach day, +1 chance is added for a settler. Recruitment radios can be gained via mail and settler missions. Each settler queued takes ~6 seconds to arrive and up to 10 settlers can called in. The Recruitment Radio allows to radio in a settler to the local settlement.

    #FALLOUT 4 UPDATE 1.8 CERTIFICATION MOD#

    The vanilla radio beacon will remain intact, in case of mod conflicts or else but can't be placed along with another station, both will be disabled and give a warning message will be displayed. Unlike the vanilla radio beacon, it does not require the workshop mode to be opened. The station allows a small battery to be attached to it. Two new recruitment buildings are available in Architect > Utility. Settler recruitment can be limited and even turned off and local settlement statistics displayed in the recruitment station. Tenants are invisible and generate Income by paying rent. Likewise, the player can "recruit" Tenants, a new system introduced by Horizon. Furthermore the player is able to recruit Synth Settlers (Gen 1 and 2) by using special caller devices which can be crafted in the Tech Lab. Settler recruitement in Horizon is possible via new recruitment stations (similar to vanilla recruitment radio beacons) and a new system using radios to call in settlers. Synth settlers don't count, even though they're technically robots.

    fallout 4 update 1.8 certification

    It should be noted that robots in a settlement draw happiness to a low level and more than 50 happiness cannot be achieved. Adequate provision of basic needs also increases the chances of settler recruitment per cycle. Each Settler needs:Įach need (food, water, beds, and defense) accounts for 20 happiness thus allow a maximum of 80 happiness per settler. Basic needs primarily correlate with happiness, although Horizon has introduced additional wellness parameters. If the player complies with this, the chance of recruiting new settlers increases for a short and longer time. As in vanilla FO4, the basic needs of a settler must be satisfied.














    Fallout 4 update 1.8 certification